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Ragnar Danskjold
Imperial Academy Amarr Empire
6
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Posted - 2017.06.11 21:33:52 -
[1] - Quote
Marek Kanenald wrote:We all know that local chat is an almost infallible source of intel and has a huge impact on the game.
I do not think removing local is a realistic goal and the consequences of doing so would be huge, however I do think the game would benefit from a reduction in power of local intel.
I propose adding a delay, 15-30 seconds or so to the time it takes to appear on local after entering a system.
No local needs to be removed entirely everywhere. The intel it provides makes asymmetric warfare against larger entities basically impossible. This is why there is so little fighting in Null. This is just as much a problem in High Sec as it is in null, when it comes to massive wardec alliances picking on carebears. Wormholes have demonstrated that it is quite possible to play the game without local. D-scan is a powerful tool in itself. There should be no mechanic that gives away a players location for free like local does. |
Ragnar Danskjold
Imperial Academy Amarr Empire
6
|
Posted - 2017.06.11 22:16:15 -
[2] - Quote
Max Deveron wrote:Ragnar Danskjold wrote:Marek Kanenald wrote:We all know that local chat is an almost infallible source of intel and has a huge impact on the game.
I do not think removing local is a realistic goal and the consequences of doing so would be huge, however I do think the game would benefit from a reduction in power of local intel.
I propose adding a delay, 15-30 seconds or so to the time it takes to appear on local after entering a system.
No local needs to be removed entirely everywhere. The intel it provides makes asymmetric warfare against larger entities basically impossible. This is why there is so little fighting in Null. This is just as much a problem in High Sec as it is in null, when it comes to massive wardec alliances picking on carebears. Wormholes have demonstrated that it is quite possible to play the game without local. D-scan is a powerful tool in itself. There should be no mechanic that gives away a players location for free like local does. LOL wut???? Local provides free combat probes? when did that happen?? Combat probes and d-scan do not give player information, they give ship information. you don't know who you have probed or d-scanned. The only things in game which tell you a players location without being on grid or in station are local and locator agents. |
Ragnar Danskjold
Imperial Academy Amarr Empire
6
|
Posted - 2017.06.11 22:27:25 -
[3] - Quote
Max Deveron wrote:Ragnar Danskjold wrote:Max Deveron wrote:Ragnar Danskjold wrote:Marek Kanenald wrote:We all know that local chat is an almost infallible source of intel and has a huge impact on the game.
I do not think removing local is a realistic goal and the consequences of doing so would be huge, however I do think the game would benefit from a reduction in power of local intel.
I propose adding a delay, 15-30 seconds or so to the time it takes to appear on local after entering a system.
No local needs to be removed entirely everywhere. The intel it provides makes asymmetric warfare against larger entities basically impossible. This is why there is so little fighting in Null. This is just as much a problem in High Sec as it is in null, when it comes to massive wardec alliances picking on carebears. Wormholes have demonstrated that it is quite possible to play the game without local. D-scan is a powerful tool in itself. There should be no mechanic that gives away a players location for free like local does. LOL wut???? Local provides free combat probes? when did that happen?? Combat probes and d-scan do not give player information, they give ship information. you don't know who you have probed or d-scanned. The only things in game which tell you a players location without being on grid or in station are local and locator agents. oh Im sorry i misunderstood........ players location.....hmm if local did that then CCP would be guilty of doxing. pretty evident to anyone that isn't stupid I'm referring to in game location. Troll harder please.
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